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horizon_walker

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Horizon Walker

The horizon walker is an unceasing traveler to the universe’s most dangerous places. As her journeys take her

from place to place, she adapts to become one with her environment. In time, she develops a mystic connection

with the ground beneath her. But she is by no means tied to a particular place; her restless feet are ever leading

her toward the horizon, where new adventures await. Horizon walkers tend to be hard to surprise or impress,

because they’ve seen so many wonders during their travels. It’s common for a horizon walker to have an

outward attitude of “been there, done that.” But horizon walkers are gripped by an unquenchable wanderlust,

so they’re always in the midst of a journey or planning their next one. As they travel, horizon walkers develop

a magical resonance with the terrain that surrounds them, making them unparalleled guides and scouts. And

they’re formidable foes when their travels take them into danger, able to use the terrain they know so well to

good advantage.

Prerequisites

Base Attack Bonus: +3

Skills: Nature (5 ranks)

Feats: Endurance

Special: Must have traveled to at least one plane of existence other than her native plane

Class Attributes

Hit Dice: d8

Armor Proficiencies: None

Weapon Proficiencies: None

Skill Points/Level: 6 + Int

Class Skills: Athletics (Str), Cosmology (Int), Diplomacy (Cha), Dungeoneering (Int), Linguistics (Int), Nature

(Wis), Perception (Wis), Stealth (Dex), Survival (Wis), Trade (Int)

Level BAB Fort Ref Will Special

1st +1 +2 +2 +0 Favored Terrain, Planar Attunement

2nd +2 +3 +3 +0 Terrain Mastery

3rd +3 +3 +3 +1 Favored Terrain

4th +4 +4 +4 +1 Planar Mastery

5th +5 +4 +4 +1 Favored Terrain

6th +6 +5 +5 +2 Terrain Mastery

7th +7 +5 +5 +2 Favored Terrain

8th +8 +6 +6 +2 Planar Mastery

9th +9 +6 +6 +3 Favored Terrain

10th +10 +7 +7 +3 Terrain Mastery, Master of All Lands

Class Features

Favored Terrain (Ex): At 1st level, a horizon walker

may select a favored terrain from the ranger

Favored Terrain list. This works exactly like the

ranger favored terrain ability. The horizon walker

gains an additional favored terrain at 3rd, 5th, 7th,

and 9th level. If the horizon walker has abilities from other classes that only work in a favored terrain

(such as a ranger’s hide in plain sight ability), those

abilities work in favored terrains selected as a

horizon walker. Planar Attunement (Ex): At 1st level, the horizon

walker is treated as being under the effects of a

permanent avoid planar effects spell.

Terrain Mastery (Ex): At 2nd level, a horizon walker

selects a favored terrain to master. When within this

terrain the horizon walker gains a +2 competence

bonus on all attack and damage rolls, and grants

a +2 bonus on Nature, Perception, Stealth, and

Survival checks to all allies within 60 feet who

can see and hear her. The character masters one

additional terrain at 6th and 10th level.

Mastery of each terrain has additional benefits,

outlined below; these benefits apply to the horizon

walker at all times whether or not she is in the

relevant terrain.

Aquatic: The horizon walker gains an additional

+10 ft. increase to her swim speed, and adds wall

of water (SC 235) to her list of spell-like abilities.

Cold: The horizon walker gains cold resistance

10, and adds ice storm to her list of spell-like

abilities.

Desert: The horizon walker gains fire

resistance 10, and adds wall of fire to her list of

spell-like abilities.

Forest: The horizon walker gains a +4

competence bonus on Stealth checks, and adds

tree stride to her list of spell-like abilities.

Jungle: The horizon walker gains +4 to her

CMD, and adds vine mine (SC 230) to her list of

spell-like abilities.

Mountains: The horizon walker gains an

additional +10 ft. increase to her climb speed, and

adds wall of stone to her list of spell-like abilities.

Plains: The horizon walker gains an additional

+10 ft. increase to her land speed, and adds wind

wall to her list of spell-like abilities.

Swamp: The horizon walker gains tremorsense

with a range of 30 feet, and adds swamp stride (SC

217) to her list of spell-like abilities.

Underground: The horizon walker gains

blindsense out to a range of 10 feet, and adds

sudden stalagmite (SC 213) to her list of spell-like

abilities.

Urban: The horizon walker gains a +4

competence bonus on Diplomacy checks, and adds

reflective disguise (SC 171) to her list of spell-like

abilities. Planar Mastery (Su): As the horizon walker

gains experience, she learns how to channel her

connection to the cosmos and bend it to her will. At

4th level, and again at 8th level, the horizon walker

can choose one of the following abilities.

Astral Stride: The horizon walker can use

dimension door as a spell-like ability 3 times per

day with a caster level equal to her character level.

Defy Gravity: The horizon walker can use fly

(self only) as a spell-like ability 3 times per day with

a caster level equal to her character level.

Path of Shadow: The horizon walker can use

shadow walk as a spell-like ability once per day

with a caster level equal to her character level.

Phase Out: The horizon walker can use

ethereal jaunt as a spell-like ability once per day

with a caster level equal to her character level.

Master of All Lands (Su): At 10th level, the horizon

walker becomes familiar with and comfortable in all

possible terrains. Her terrain bonus in all favored

terrains increases by +2, and she treats all other

terrains as if they were favored terrains (+2 bonus).

If a naturally occurring condition of temperature

or weather requires a check or saving throw, she

automatically succeeds. All allies within 60 feet of

her gain a +2 bonus on these checks and saves;

if the horizon walker is in a mastered terrain, this

bonus increases to +4.

horizon_walker.1371522637.txt.gz · Last modified: 2013/06/17 19:30 by kyeenadmin