This is an old revision of the document!
Belief and perception shape reality. In worlds where religions derive might from the faith of believers and where amazing magic sways the mind, those who command the senses hold great power. In such an environment, the master of masks takes center stage. Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be. Thieves, spies, truth-benders, and mysterious figures, masters of masks cloak themselves within their roles and hide behind their elegant personas. Thus, these master impersonators add new layers of intrigue to any adventure, as well as a strange new kind of magic.
<php>echo “<b>Base Attack Bonus:</b>”;</php> +3
<php>echo “<b>Skills:</b>”;</php> Deception (5 ranks), Perform [Act] (5 ranks)
<php>echo “<b>Languages:</b>”;</php> Any four
<php>echo “<b>Special:</b>”;</php> Must have successfully impersonated an individual, fooling even that person’s friends and associates
<php>echo “<b>Hit Dice:</b>”;</php> d6
<php>echo “<b>Armor Proficiencies:</b>”;</php> None
<php>echo “<b>Weapon Proficiencies:</b>”;</php> None
<php>echo “<b>Skill Points/Level:</b>”;</php> 4 + Int
<php>echo “<b>Class Skills:</b>”;</php> Concentration (Con), Deception (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Linguistics (Int), Perception (Wis), Perform (Cha), Trade (Int)
Level | BAB | Fort | Ref | Will | Special | Spellcasting | Masks Known |
---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Persona Masks | - | 3 |
2nd | +1 | +0 | +3 | +3 | Terrain Mastery | +1 level of existing arcane spellcasting class | 3 |
3rd | +2 | +1 | +3 | +3 | Favored Terrain | - | 4 |
4th | +3 | +1 | +4 | +4 | Planar Mastery | +1 level of existing arcane spellcasting class | 4 |
5th | +3 | +1 | +4 | +4 | Favored Terrain | - | 5 |
6th | +4 | +2 | +5 | +5 | Terrain Mastery | +1 level of existing arcane spellcasting class | 5 |
7th | +5 | +2 | +5 | +5 | Favored Terrain | - | 6 |
8th | +6 | +2 | +6 | +6 | Planar Mastery | +1 level of existing arcane spellcasting class | 6 |
9th | +6 | +3 | +6 | +6 | Favored Terrain | - | 7 |
10th | +7 | +3 | +7 | +7 | Terrain Mastery, Master of All Lands | +1 level of existing arcane spellcasting class | 7 |
<php>echo “<b>Favored Terrain (Ex):</b>”;</php> At 1st level, a horizon walker may select a favored terrain from the ranger Favored Terrain list. This works exactly like the ranger favored terrain ability. The horizon walker gains an additional favored terrain at 3rd, 5th, 7th, and 9th level. If the horizon walker has abilities from other classes that only work in a favored terrain (such as a ranger’s hide in plain sight ability), those abilities work in favored terrains selected as a horizon walker.