This is an old revision of the document!
You can use a spell-like ability at its maximum effect.
<php>echo “<b>Prerequisites:</b>”;</php> Spell-like ability at caster level 6th or
higher.
<php>echo “<b>Benefit:</b>”;</php> Choose one of your spell-like abilities
(subject to the restrictions below) to use at maximum
effectiveness up to three times per day (or the ability’s
normal use limit, whichever is less). All variable, numeric
effects of the spell-like ability are maximized, dealing
maximum damage, curing the maximum number of hit
points, affecting the maximum number of targets, and so
on. Saving throws and opposed checks (such as the one
you make when you cast dispel magic) are not affected,
nor are spell-like abilities without random variables.
An empowered maximized spell-like ability gains the
benefit of each feat separately (getting the maximum
result plus one-half the normally rolled result). For
example, a fire mephit’s empowered maximized
scorching ray would deal 24 points of damage plus one-
half of 4d6 points of damage.
The spell-like ability you wish to maximize can be
chosen only from those abilities that duplicate a spell of a
level less than or equal to 1/2 your caster level (round
down), minus 2. For a summary, see the Caster Level to
Empower column in the table on page 304 of the
Monster Manual.
<php>echo “<b>Special:</b>”;</php> This feat can be taken multiple times. Each
time, you apply it to a different one of your spell-like
abilities.