This is an old revision of the document!
For the truly exemplary, martial skill transcends the battlefield—it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battleminded ascetics to self-taught brawlers. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be.
Hit Dice: d8
Alignment: Any lawful
Armor Proficiencies: None
Weapon Proficiencies: Cestus, claw, club, dagger, kama, nunchaku, quarterstaff, sai, siangham, shuriken, and three-section staff
Skill Points/Level: 4 + Int
Class Skills: Acrobatics (Dex), Athletics (Str), Concentration (Con), Cosmology (Int), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Trade (Int)
Level | BAB | Fort | Ref | Will | Special | Unarmed Strike | AC Bonus | Fast Movement |
---|---|---|---|---|---|---|---|---|
1st | +1 | +2 | +2 | +2 | Martial Arts, Flurry of Blows, Ki | 1d6 | +0 | +0 ft. |
2nd | +2 | +3 | +3 | +3 | Evasion, Bonus Feat | 1d6 | +0 | +0 ft. |
3rd | +3 | +3 | +3 | +3 | Fast Movement, Still Mind | 1d6 | +0 | +10 ft. |
4th | +4 | +4 | +4 | +4 | Ki Strike (+1), Slow Fall | 1d6 | +1 | +10 ft. |
5th | +5 | +4 | +4 | +4 | Wholeness of Body | 1d6 | +1 | +10 ft. |
6th | +6/+1 | +5 | +5 | +5 | Bonus Feat | 1d8 | +1 | +20 ft. |
7th | +7/+2 | +5 | +5 | +5 | Purity of Body | 1d8 | +1 | +20 ft. |
8th | +8/+3 | +6 | +6 | +6 | Ki Strike (+2, Lawful) | 1d8 | +2 | +20 ft. |
9th | +9/+4 | +6 | +6 | +6 | Improved Evasion | 1d8 | +2 | +30 ft. |
10th | +10/+5 | +7 | +7 | +7 | Abundant Step, Bonus Feat | 1d8 | +2 | +30 ft. |
11th | +11/+6/+1 | +7 | +7 | +7 | Diamond Body | 1d10 | +2 | +30 ft. |
12th | +12/+7/+2 | +8 | +8 | +8 | Ki Strike (+3) | 1d10 | +3 | +40 ft. |
13th | +13/+8/+3 | +8 | +8 | +8 | Diamond Soul | 1d10 | +3 | +40 ft. |
14th | +14/+9/+4 | +9 | +9 | +9 | Bonus Feat | 1d10 | +3 | +40 ft. |
15th | +15/+10/+5 | +9 | +9 | +9 | Quivering Palm | 1d10 | +3 | +50 ft. |
16th | +16/+11/+6/+1 | +10 | +10 | +10 | Ki Strike (+4, Adamantine) | 2d6 | +4 | +50 ft. |
17th | +17/+12/+7/+2 | +10 | +10 | +10 | Timeless Body | 2d6 | +4 | +50 ft. |
18th | +18/+13/+8/+3 | +11 | +11 | +11 | Bonus Feat | 2d6 | +4 | +60 ft. |
19th | +19/+14/+9/+4 | +11 | +11 | +11 | Tongue of the Sun and Moon | 2d6 | +4 | +60 ft. |
20th | +20/+15/+10/+5 | +12 | +12 | +12 | Ki Strike (+5), Empty Body, Perfect Self | 2d6 | +5 | +60 ft. |
AC Bonus (Ex): When unarmored and
unencumbered, the monk adds his Wisdom bonus
(if any) to his AC and his CMD. In addition, a monk
gains a +1 bonus to AC and CMD at 4th level. This
bonus increases by 1 for every four monk levels
thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch
attacks or when the monk is flat-footed. He loses
these bonuses when he is immobilized or helpless,
when he wears any armor, when he carries a
shield, or when he carries a medium or heavy load.
Martial Arts (Ex): At 1st level, a monk gains
Improved Unarmed Strike as a bonus feat. A
monk’s attacks may be with fist, elbows, knees, and
feet. This means that a monk may make unarmed
strikes with his hands full. There is no such thing
as an off-hand attack for a monk striking unarmed.
A monk may thus apply his full Strength bonus on
damage rolls for all his unarmed strikes.
Usually a monk’s unarmed strikes deal lethal
damage, but he can choose to deal nonlethal
damage instead with no penalty on his attack roll.
He has the same choice to deal lethal or nonlethal
damage while grappling.
A monk’s unarmed strike is treated as both a
manufactured weapon and a natural weapon for
the purpose of spells and effects that enhance or
improve either manufactured weapons or natural
weapons.
A monk also deals more damage with his
unarmed strikes than a normal person would, as
shown on the above table. The unarmed damage
values listed on the table are for medium monks.
A small monk deals less damage than the amount
given there with his unarmed attacks, while a large
monk deals more damage; see small or large monk
unarmed damage on the table given below.
Level | Damage (Small) | Damage (Large) |
---|---|---|
1st-5th | 1d4 | 1d8 |
6th-10th | 1d6 | 1d10 |
11th-15th | 1d8 | 2d6 |
16th-20th | 1d10 | 2d8 |