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The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed. Some seek to right injustices, while others seek only fame and fortune. All swashbucklers, however, share a tendency to leap into action when the call comes, regardless of their personal views. The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can’t dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent.
Hit Dice: d8 Alignment: Any Armor Proficiencies: Light armor Weapon Proficiencies: All simple and martial weapons Skill Points/Level: 4 + Int Class Skills: Acrobatics (Dex), Athletics (Str), Deception (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Trade (Int)
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Skillful Strike +1, Weapon Finesse |
2nd | +2 | +3 | +3 | +0 | Bonus Feat, Taunt |
3rd | +3 | +3 | +3 | +1 | Skillful Strike +2, Combat Agility +1 |
4th | +4 | +4 | +4 | +1 | Swashbuckler Talent |
5th | +5 | +4 | +4 | +1 | Skillful Strike +3 |
6th | +6/+1 | +5 | +5 | +2 | Skill Feat, Parry |
7th | +7/+2 | +5 | +5 | +2 | Skillful Strike +4, Combat Agility +2 |
8th | +8/+3 | +6 | +6 | +2 | Swashbuckler Talent |
9th | +9/+4 | +6 | +6 | +3 | Skillful Strike +5 |
10th | +10/+5 | +7 | +7 | +3 | Bonus Feat |
11th | +11/+6/+1 | +7 | +7 | +3 | Skillful Strike +6, Combat Agility +3 |
12th | +12/+7/+2 | +8 | +8 | +4 | Swashbuckler Talent |
13th | +13/+8/+3 | +8 | +8 | +4 | Skillful Strike +7 |
14th | +14/+9/+4 | +9 | +9 | +4 | Skill Feat, Riposte |
15th | +15/+10/+5 | +9 | +9 | +5 | Skillful Strike +8, Combat Agility +4 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Swashbuckler Talent |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Skillful Strike +9 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Bonus Feat, Debilitating Critical |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Skillful Strike +10, Combat Agility +5 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Swashbuckler Talent |
Skillful Strike (Ex): The swashbuckler can strike
with amazing skill and precision during battle.
Starting at 1st level, the swashbuckler adds 1 to her damage when striking with a light weapon or
a one-handed weapon with the finesse property.
This damage bonus increases by 1 for every two swashbuckler levels gained thereafter.
When making a skillful strike, a swashbuckler
cannot attack with a weapon in her other hand or
use a shield. A swashbuckler cannot use this
ability when wearing medium or heavy armor or
when carrying a medium or heavy load. A
swashbuckler’s skillful strike only works against
living creatures with discernible anatomies. Any
creature that is immune to critical hits is also
immune to a skillful strike, and any item or ability
that protects a creature from critical hits also
protects a creature from a skillful strike.
Weapon Finesse (Ex): A swashbuckler gains the
Weapon Finesse feat for free at 1st level.
Bonus Feat: At 2nd level and again at 10th and
18th level, the swashbuckler gains a bonus combat
or maneuver feat. A swashbuckler must meet the
prerequisites before taking the feat.
Taunt (Ex): At 2nd level, the swashbuckler can
provoke her foes in combat, drawing their attention
away from her allies. Whenever the swashbuckler
successfully hits an enemy with a melee attack, she
may choose to mark that target as a free action.
The mark lasts for the remainder of the encounter
or until the swashbuckler attacks another target.
Creatures with an Intelligence score of less than 3
cannot be affected by this ability.
While a target is marked, it takes a –2 penalty
to attack rolls when making any attack that doesn’t
include the swashbuckler as a target. A creature
can be subject to only one mark at a time. A new
mark supersedes a mark that was already in place.
Combat Agility (Ex): At 3rd level, the swashbuckler
gains a +1 dodge bonus to her AC and CMD, with
the bonus increasing by one at every four levels
after 3rd level. A swashbuckler loses this bonus
when wearing medium or heavy armor or when
carrying a medium or heavy load.
Swashbuckler Talent: As a swashbuckler gains
experience, she learns a number of special skills
that enhance her combat prowess. Starting at
4th level, a swashbuckler gains one swashbuckler
talent. She gains an additional swashbuckler talent
for every 4 levels of swashbuckler attained after 4th
level. A swashbuckler cannot select an individual talent more than once. The available talents are
listed below:
Combat Training: A swashbuckler may gain any
one combat or maneuver feat that she qualifies for
in place of a swashbuckler talent.
Daring Acrobat (Ex): A swashbuckler with this
ability gains a bonus on Acrobatics checks equal
to half her swashbuckler level. In addition, the
swashbuckler may charge over difficult terrain that
normally slows movement or allies blocking her
path. This ability enables her to run down steep
stairs, leap down from a balcony, or to tumble
over tables to get to her target. Depending on
the circumstance, she may still need to make
appropriate checks (Acrobatics or Athletics checks,
in particular) to successfully move over the terrain.
Defensive Wit (Ex): A swashbuckler with this
talent adds her Intelligence modifier to her AC
against attacks made by the target of her taunt
ability.
Demanding Presence (Ex): When a swashbuckler
with this talent successfully uses her taunt ability
on a target, that creature cannot take a 5-foot step
or make attacks of opportunity against anyone
other than the swashbuckler for as long as the
swashbuckler threatens the target.
Evasion (Ex): A swashbuckler with this ability
can avoid even magical and unusual attacks with
great agility. If she makes a successful Reflex
saving throw against an attack that normally deals
half damage on a successful save, she instead
takes no damage. Evasion can be used only if the
swashbuckler is wearing light armor or no armor. A
helpless swashbuckler does not gain the benefit of
evasion.
Lucky (Ex): A swashbuckler with this talent may
reroll any failed attack roll, skill check, ability check,
or saving throw once per day. The character must
take the result of the reroll, even if it’s worse than
the original roll.
Press the Advantage (Ex): A swashbuckler with
this talent doubles the damage bonus from her
skillful strike ability when attacking creatures who
are flat-footed or otherwise denied their Dexterity
bonus to AC.
Quickness (Ex): A swashbuckler with this talent
receives a +10 ft. bonus to her land speed and a +1
dodge bonus to her AC.
Sharp Tongue (Ex): A swashbuckler with this
talent adds her Charisma modifier to her melee damage rolls when attacking the target of her taunt
ability.
Slippery Mind (Ex): This ability represents the
swashbuckler’s ability to wriggle free from magical
effects that would otherwise control or compel her.
If a swashbuckler with slippery mind is affected by
an enchantment spell or effect and fails her saving
throw, she can attempt it again 1 round later at the
same DC. She gets only this one extra chance to
succeed on her saving throw.
Twin Precision (Ex): A swashbuckler with this
talent is able to use her skillful strike class feature
even when wielding two weapons, with the bonus
damage applying to attacks from both weapons.
Skill Feat: As swashbucklers gain experience, they
find new and more efficient ways to use their skills.
At 6th and 14th level, a swashbuckler can select a
skill feat for which she meets the prerequisites.
Parry (Ex): At 6th level, a swashbuckler learns
to parry the attacks of other creatures, causing
them to miss. Once per round, the swashbuckler
can use an attack of opportunity to attempt to
parry an attack against her or an adjacent ally
as an immediate action. To parry the attack, the
swashbuckler makes an attack roll, using the same
bonuses as the attack she chose to forego during
her previous action. If her attack roll is greater
than the roll of the attacking creature, the attack
automatically misses. For each size category
that the attacking creature is larger than the
swashbuckler, the swashbuckler takes a –4 penalty
on her attack roll. The swashbuckler also takes
a –4 penalty when attempting to parry an attack
made against an adjacent ally. The swashbuckler
must declare the use of this ability after the attack is
announced, but before the roll is made.
Riposte (Ex): Starting at 14th level, a swashbuckler
can make an attack of opportunity against any
creature whose attack she successfully parries, so
long as the creature she is attacking is within reach.
An attack of opportunity made in this manner does
not count towards the total amount of attacks of
opportunity the swashbuckler can make in a round.
Debilitating Critical (Ex): A swashbuckler of 18th
level or higher who scores a critical hit against a
creature while using her skillful strike ability can choose to also deal 2 points of Strength or Dexterity
damage to the creature. Creatures immune to
critical hits are immune to this effect.
Variant: Brigand
While swashbucklers fight with precision and
finesse, brigands resort to dirtier tactics in order to
gain the edge on their foes. Brigands tend to carry a
questionable reputation, and often find themselves
on the wrong end of the law.
The brigand has all the standard swashbuckler
class features, except as noted below.
Alignment: Any nonlawful
Class Abilities
Sneak Attack (Ex): If a brigand can catch an
opponent when he is unable to defend himself
effectively from her attack, she can strike a vital
spot for extra damage.
The brigand’s attack deals extra damage
anytime her target would be denied their Dexterity
bonus to AC (whether the target actually has a
Dexterity bonus or not), or when the brigand flanks
her target. This extra damage is 1d6 at 1st level,
and increases by 1d6 every four brigand levels
thereafter. Should the brigand score a critical
hit with a sneak attack, this extra damage is not
multiplied. Ranged attacks can count as sneak
attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage
(like a sap, whip, or an unarmed strike), a brigand
can make a sneak attack that deals nonlethal
damage instead of lethal damage. She cannot
use a weapon that deals lethal damage to deal
nonlethal damage in a sneak attack, not even with
the usual –4 penalty.
The brigand must be able to see the target well
enough to pick out a vital spot and must be able to
reach such a spot. A brigand cannot sneak attack
while striking a creature with concealment.
Replaces: Skillful Strike
Brigand Talent: As a brigand gains experience, she
learns a number of special skills that enhance her
combat prowess. Starting at 4th level, a brigand gains one brigand talent. She gains an additional
brigand talent for every 4 levels of brigand attained
after 4th level. A brigand cannot select an
individual talent more than once.
Talents marked with an asterisk add effects to
a brigand’s sneak attack. Only one of these talents
can be applied to an individual attack and the
decision must be made before the attack roll is
made. The available talents are listed below:
Arterial Strike* (Ex): A brigand with this ability
can cause living opponents to bleed by hitting them
with a sneak attack. This attack causes the target
to take 1 additional point of damage each round
for each die of the brigand’s sneak attack (e.g.,
4d6 equals 4 points of bleed). Bleeding creatures
take that amount of damage every round at the
start of each of their turns. The bleeding can be
stopped by a DC 15 Heal check or the application
of any effect that heals hit point damage. Bleeding
damage from this ability does not stack with itself.
Bleeding damage bypasses any damage reduction
the creature might possess.
Canny Trickster (Ex): A swashbuckler with this
talent adds her Intelligence modifier to her CMB
when performing a combat maneuver against the
target of her taunt ability.
Combat Training: A brigand may gain any one
combat or maneuver feat that she qualifies for in
place of a brigand talent.
Crippling Strike* (Ex): A brigand with this ability
can sneak attack opponents with such precision
that her blows weaken and hamper them. An
opponent damaged by one of her sneak attacks
also takes 2 points of Strength damage.
Dirty Scoundrel (Ex): A brigand with this talent
adds her Charisma modifier to her damage roll on a
successful sneak attack.
Evasion (Ex): A brigand with this ability can
avoid even magical and unusual attacks with great
agility. If she makes a successful Reflex saving
throw against an attack that normally deals half
damage on a successful save, she instead takes no
damage. Evasion can be used only if the brigand is
wearing light armor or no armor. A helpless brigand
does not gain the benefit of evasion.
Lucky (Ex): A brigand with this talent may reroll
any failed attack roll, skill check, ability check, or
saving throw once per day. The character must
take the result of the reroll, even if it’s worse than
the original roll. Opportunist (Ex): Once per round, the brigand
can make an attack of opportunity against an
opponent who has just been struck for damage in
melee by another character. This attack counts
as an attack of opportunity for that round. Even a
brigand with the Combat Reflexes feat can’t use the
opportunist ability more than once per round.
Quickness (Ex): A brigand with this talent
receives a +10 ft. bonus to her land speed and a +1
dodge bonus to her AC.
Slippery Mind (Ex): This ability represents
the brigand’s ability to wriggle free from magical
effects that would otherwise control or compel her.
If a brigand with slippery mind is affected by an
enchantment spell or effect and fails her saving
throw, she can attempt it again 1 round later at the
same DC. She gets only this one extra chance to
succeed on her saving throw.
Staggering Strike* (Ex): A rogue with this ability
can severely hinder foes by hitting them with a
sneak attack. A foe that is struck by the rogue’s
sneak attack is staggered for 1 round. A target can
resist this effect by making a successful Fortitude
save (DC = damage dealt).
Replaces: Swashbuckler Talent