The descendents of the leshay, high elves make their home within the mysterious realm of the Feywild. Unlike their wild elf cousins, high elves are very refined, and skilled in the ways of magic.
Racial Traits
<php>echo “<b>+2 Dexterity, -2 Constitution, +2 Intelligence:</b>”;</php> High elves are frail, but nimble both mentally and physically.
<php>echo “<b>Medium:</b>”;</php> As Medium creatures, high elves have no bonuses or penalties due to their size.
<php>echo “<b>Speed:</b>”;</php> High elf base speed is 30 ft.
<php>echo “<b>Low-Light Vision:</b>”;</php> A high elf can see twice as far as a human in starlight, moonlight, torchlight, and other areas of poor illumination. He retains the ability to distinguish color and detail under these conditions.
<php>echo “<b>Skills:</b>”;</php> High elves receive a +2 racial bonus on Arcana and Nature checks.
<php>echo “<b>Child of the Fey:</b>”;</php> High elves get a +2 racial bonus on Perception checks, are immune to sleep, and gain a +4 racial bonus to saving throws against enchantment effects.
<php>echo “<b>Elfsight:</b>”;</php> A high elf that merely passes within 10 feet of a secret or concealed door is entitled to a Perception check to notice it as if they were actively looking for it.
<php>echo “<b>Weapon Familiarity:</b>”;</php> High elves are proficient with longswords, longbows and rapiers, and treat any exotic weapon with the word “elven” in its name as a martial weapon.
<php>echo “<b>Spell-like Abilities (Sp):</b>”;</php> 3/day – daze, detect magic, light, mage hand, prestidigitation, read magic. Caster level equal to character level; DC is equal to 10 + spell level + Int modifier.