Unlike their high elf cousins, the wild elves have embraced the dense forests and jungles of Viridia and made them their home. The wild elves fiercely defend their homeland, using their mastery of stealth, sword, and arrow.
Racial Traits
<php>echo “<b>+2 Strength, +2 Dexterity, -2 Intelligence:</b>”;</php> Wild elves are exceptionally athletic, but have undisciplined minds.
<php>echo “<b>Medium:</b>”;</php> As Medium creatures, wild elves have no bonuses or penalties due to their size.
<php>echo “<b>Speed:</b>”;</php>Wild elf base speed is 30 ft.
<php>echo “<b>Low-Light Vision:</b>”;</php> A wild elf can see twice as far as a human in starlight, moonlight, torchlight, and other areas of poor illumination. He retains the ability to distinguish color and detail under these conditions.
<php>echo “<b>Skills:</b>”;</php> Wild elves receive a +2 racial bonus on Nature and Survival checks.
<php>echo “<b>Child of the Wood:</b>”;</php> Wild elves get a +4 racial bonus on Perception checks, are immune to sleep, and gain a +2 racial bonus to saving throws against enchantment effects.
<php>echo “<b>Elfsight:</b>”;</php> A wild elf that merely passes within 10 feet of a secret or concealed door is entitled to a Perception check to notice it as if they were actively looking for it.
<php>echo “<b>Weapon Familiarity:</b>”;</php> Wild elves are proficient with longswords, longbows and scimitars, and treat any exotic weapon with the word “elven” in its name as a martial weapon.
<php>echo “<b>Woodland Stalker:</b>”;</php> Wild elves receive a +4 bonus on Stealth checks made in forests, jungles, or other similar wilderness areas.